Love how you're framing rust minerals as environmental storytelling devices rather than just decay mechanics. The malachite vs brochantite distinction for tracking trade routes is genius, basically turning copper patina into a geochemical breadcrumb trail. When I played RDR2 I noticed swamp humidity effects but never connected it to actual lepidocrocite formation kinetics, that hidden enviromental multiplier is doing serious work.
Thanks! - “geochemical breadcrumb trail” is a perfect way to put it. And you’re absolutely right about RDR2’s humidity multiplier doing real work with lepidocrocite kinetics, even if Rockstar stumbled into it empirically.
Love how you're framing rust minerals as environmental storytelling devices rather than just decay mechanics. The malachite vs brochantite distinction for tracking trade routes is genius, basically turning copper patina into a geochemical breadcrumb trail. When I played RDR2 I noticed swamp humidity effects but never connected it to actual lepidocrocite formation kinetics, that hidden enviromental multiplier is doing serious work.
Thanks! - “geochemical breadcrumb trail” is a perfect way to put it. And you’re absolutely right about RDR2’s humidity multiplier doing real work with lepidocrocite kinetics, even if Rockstar stumbled into it empirically.